Spells Sanctioned and Banned by the Mages Guild:
SANCTIONED FOR IMPERIAL USE ONLY
Ascendency
Conjuration
Level: | Cleric 6, Sorceror/Wizard 6 |
Components: | V, S, M |
Casting Time: | 1 minute |
Range: | Personal |
Target: | You |
Duration: | Instantaneous |
Saving Throw: | Will negates (harmless) |
Spell Resistance: | No |
Gain a level for each Elementai Crystal consumed. Alternatively, grant your familiar one daily use of a spell-like ability of a spell that you can cast of up to 9th level, five daily uses of a spell-like ability of a spell that you can cast of up to 7th level, or an at-will spell-like ability of a spell of up to 4rd level. If you are a Magical Beast that was once a familiar, you can gain those spell-like abilities as if your master was still present.
Material Component: At least one Elementai Crystal.
Protectorate
Abjuration [Lawful]
Level: | Cleric 5, Sorceror/Wizard 5 |
Components: | V, S, M, F |
Casting Time: | 10 minutes |
Range: | 10 mile/level |
Area: | 10 mile/level radius circle, centered on you |
Duration: | 1 day/level |
Saving Throw: | Will negates (harmless) |
Spell Resistance: | No |
As magic circle against chaos, except as noted above.
Material Component: A quantity of powdered silver worth 10,000 GP.
Focus: An Elementai Crystal.
World Domination
Enchantment (Compulsion) [Lawful, Mind-Affecting]
Level: | Cleric 9, Sorceror/Wizard 9 |
Components: | V, S, M, F |
Casting Time: | 8 hours |
Range: | Planet-wide |
Area: | Planet-wide |
Duration: | Unknown |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
As Dominate Person, except as noted above.
Material Component: One of each type of Elementai Crystal (four celestial, five elemental). Requires two casters, one divine and one arcane, and a subject, who will become the dominator.
Focus: A Monolith.
BANNED
Chaos Bomb
Evocation [Chaos]
Level: | Cleric 7, Sorceror/Wizard 7 |
Components: | V, S, M |
Casting Time: | 10 minutes |
Range: | 1 mile/level |
Area: | 1 mile/level radius circle, centered on you |
Duration: | Instantaneous |
Saving Throw: | See text |
Spell Resistance: | Yes |
Chaotic energies saturate and tear apart the area, and all creatures and objects in the area. For each creature or object, this deals 1d6 per caster level damage, though a successful Fortitude save negates this damage. Also deals an additional 1d6 per caster level damage, though a successful Reflex save negates this damage. Furthermore, deals an additional 1d6 per caster level damage, though a successful Will save negates this damage.
Material Component: A Sphere of Annihilation under your control.
Destrux
Evocation [Chaos]
Level: | Cleric 5, Sorceror/Wizard 5 |
Components: | V, S |
Casting Time: | 1 standard action |
Range: | Close (25 ft. + 5 ft. / 2 levels) |
Target: | One creature or object |
Duration: | Instantaneous |
Saving Throw: | See text |
Spell Resistance: | Yes |
Chaotic energies saturate and attempt to tear apart the target. This deals 1d6 per caster level damage to the target, though a successful Fortitude save negates this damage. Also deals an additional 1d6 per caster level damage to the target, though a successful Reflex save negates this damage. Furthermore, deals an additional 1d6 per caster level damage to the target, though a successful Will save negates this damage.
Destrux, Greater
Evocation [Chaos]
Level: | Cleric 6, Sorceror/Wizard 6 |
Components: | V, S |
Casting Time: | 1 standard action |
Range: | Close (25 ft. + 5 ft. / 2 levels) |
Target: | One creature or object |
Duration: | Instantaneous |
Saving Throw: | See text |
Spell Resistance: | Yes |
Chaotic energies saturate and attempt to tear apart the target. This deals 1d6 per caster level damage to the target, though a successful Fortitude save halves this damage. Also deals an additional 1d6 per caster level damage to the target, though a successful Reflex save halves this damage. Furthermore, deals an additional 1d6 per caster level damage to the target, though a successful Will save halves this damage.
Destrux, Mass
Evocation [Chaos]
Level: | Cleric 6, Sorceror/Wizard 6 |
Components: | V, S |
Casting Time: | 1 standard action |
Range: | Close (25 ft. + 5 ft. / 2 levels) |
Target: | One creature or object/level |
Duration: | Instantaneous |
Saving Throw: | See text |
Spell Resistance: | Yes |
Chaotic energies saturate and attempt to tear apart the targets. This deals 1d6 per caster level damage to the target, though a successful Fortitude save negates this damage. Also deals an additional 1d6 per caster level damage to the target, though a successful Reflex save negates this damage. Furthermore, deals an additional 1d6 per caster level damage to the target, though a successful Will save negates this damage.
Worldbreak
Abjuration [Chaos]
Level: | Cleric 8, Sorceror/Wizard 8 |
Components: | V, S, M |
Casting Time: | 8 hours |
Range: | Planet-wide |
Area: | Planet-wide |
Duration: | Unknown |
Saving Throw: | None |
Spell Resistance: | No |
Disconnects a planet on the material plane from the other planes. Requires two casters, one divine, and one arcane.
Material Components: An Elementai Crystal and a Sphere of Annihilation